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(DSOP) Society of Play: Rebuilding the Borderlands Animation Pipeline in Unreal 4
February 24, 2020 @ 7:30 pm - 9:00 pm
Rebuilding the ‘Borderlands’ Animation Pipeline in Unreal 4! With Michael Sewell and Ian Davis of Gearbox Software
Shipping a game while switching engines is like riding a bicycle while you build it. Learn how the Borderlands 3 Animation and Rigging teams leveraged this opportunity to improve their systems and their morale.
Presenters from both teams describe advanced layering techniques, new rigging techniques for procedural animation, new animation tools to support near-infinite weapon variation, methods to give animators more controls than ever, and how more life was brought to characters throughout the border-worlds.
This event is also on Facebook here: https://www.facebook.com/events/2666235780273856/
Showing up early? Head to the Ascension coffee shop in the center of the mall and grab a coffee or beer for some pre-show socializing.